Control Weather

8th-level Transmutation

Casting Time
10 minutes
Range
Self
Components
V, S, M (Burning incense and bits of earth and wood mixed in water.)
Duration
Up to 8 hours (concentration)
Classes
Cleric, Druid, Wizard

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
Temperature
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
Wind
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

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Frequently asked questions

What level is Control Weather in D&D 5e?

Control Weather is an 8th-level Transmutation spell.

What classes can cast Control Weather?

Cleric, Druid, Wizard have Control Weather on their spell list in the SRD.

What is the casting time and range of Control Weather?

Control Weather has a casting time of 10 minutes and a range of Self. Its duration is Up to 8 hours (requires concentration).