Wild Magic Surge
Roll on the Wild Magic Surge table for chaotic magical effects
Wild Magic Table – Alternative
01-02
Roll on this table at the start of every other of your turns for the next minute, ignoring the result on following rolls until the effect ends.
03-04
You magically displace 10 feet in a random direction that is not occupied.
05-06
You gain advantage on your next attack.
07-08
The spell Armor of Agathys is cast on yourself at 1st level.
09-10
You take 2d6 psychic damage.
11-12
A creature of medium to large size is summoned within 30 feet of you. It must be a beast-type creature. The DM decides what it is and who it is hostile toward.
13-14
You gain one point of exhaustion.
15-16
You and one other creature of your choice within 30 feet gain a magical shield that grants +1 AC for 1 minute.
17-18
The spell Cloud of Daggers is cast in a random location within 60 feet of you at 2nd level.
19-20
An oak tree magically grows within 120 feet. It is 1d10+1 feet thick and 1d100+35 feet tall.
21-22
You and up to two allies within 60 feet heal 2d4+4 HP.
23-24
The spell Detect Magic is automatically cast on you.
25-26
You cast Fireball at 3rd level centered on yourself.
27-28
You can cast Misty Step without expending a spell slot for 1 minute.
29-30
You gain 2d6 temporary hit points.
31-32
Your hair grows 1d10 inches longer.
33-34
You are stunned at the beginning of your next turn (only for that turn).
35-36
Create Bonfire is cast three times in random locations within 60 feet.
37-38
In 10 minutes, it begins to rain within a 1-mile radius (if above ground).
39-40
You cast Flame Blade at 2nd level.
41-42
Conjure Elemental is cast at 5th level. DM decides hostility.
43-44
Two skeletons or zombies crawl out of the ground, hostile to everyone.
45-46
You go blind until the end of your next turn.
47-48
Dirt within a 20-foot radius melts into mud (difficult terrain).
49-50
You gain a 1d6 inspiration die for 1 minute.
51-52
Enlarge/Reduce is cast on you with a 50% chance of either effect.
53-54
You gain Darkvision for 8 hours.
55-56
You polymorph into a sheep until the end of your next turn.
57-58
You smell of fresh strawberries for 8 hours.
59-60
You can only speak Abyssal for 1 hour.
61-62
Your eyes turn yellow and glow for 1 minute.
63-64
You learn a random piece of lore or fact from the DM.
65-66
For 1 minute, you are resistant to slashing but vulnerable to bludgeoning.
67-68
A 10x10 ft. stone wall rises in front of you.
69-70
Four chickens conjure in front of you and scatter.
71-72
You gain devilish horns for 1 hour.
73-74
Beautiful flowers bloom from nearby corpses.
75-76
You magically displace 15 feet in a random unoccupied direction.
77-78
You become magically restrained by rope.
79-80
Nearby plants begin to move and wriggle.
81-82
Your next damage spell deals an extra 1d8 lightning damage.
83-84
You fall prone.
85-86
All magical items within 30 feet glow visibly for 1 minute.
87-88
You fall asleep until the end of your next turn.
89-90
Conjure Minor Elementals is cast at 4th level. DM decides hostility.
91-92
Water 30 feet from you becomes holy water.
93-94
You are magically pulled to the closest ally.
95-96
You sneeze 5 gold coins.
97-98
Until your next turn, you gain the effects of the Shield spell.
99-100
You regain a spell slot of the highest level you have available.