Tiny RPG / Campaign demo

Sample campaign · No account needed

The Ashen Cabal

A stolen beacon flame. A promise made three sessions ago. Click a place, follow its people, and remember where your party left off.

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The Ashen CoastRead-only preview
Illustrated Ashen Coast: Lantern Rest in the west, Cinderwatch Ruins on the northern ridge, and Glasslight Beacon to the east.

Choose a place

The inn where the party made a promise. The innkeeper remembers it.

Location

Lantern Rest

Start with a place, then find the people and promises attached to it.

A crooked inn above a black-pebble harbor. Brass lanterns turn in the sea wind; inside, the kettle is always on.

What the party knows

In session one, asked the party to find her missing courier, . They promised to bring him home before the autumn ferry arrived.

Orin is safe now, sleeping upstairs. Mara has kept the party's rooms and left a tide chart on their table.

At the table

Mara taps the empty chair by the fire: ‘You kept your word. Now tell me why the lighthouse is dark.’

Follow to pick up the next thread, or read to remember how the party got here.

Connected notes

Make the next session yours.

Your map. Your notes. Your private copy. Already cloned it? We’ll reopen it.

Your world, with the threads still attached.

This original fictional campaign is a read-only preview. Your copy includes the illustrated map, three locations, three NPCs, a quest, and a session recap. Rename it, move the pins, rewrite the story, or use it to learn your way around. It stays private until you choose to share it.

Want a fresh page instead? Start your own campaign.