Planetar

Large celestial, lawful good

Armor Class
19 (natural armor)
Hit Points
200 (16d10+112)
Speed
walk 40 ft., fly 120 ft.
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Saving Throws
Con +12, Wis +11, Cha +12
Skills
Perception +11
Damage Resistances
radiant, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft., passive Perception 21
Languages
all, telepathy 120 ft.

Ability Scores

STR
24
+7
DEX
20
+5
CON
24
+7
INT
19
+4
WIS
22
+6
CHA
25
+7

Traits

Angelic Weapons

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness

The planetar knows if it hears a lie.

Innate Spellcasting

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague

Magic Resistance

The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The planetar makes two melee attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day)

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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Frequently asked questions

What is Planetar's challenge rating in D&D 5e?

Planetar is a CR 16 monster, worth 15,000 XP.

What are Planetar's armor class and hit points?

Planetar has an armor class of 19 (natural armor) and 200 hit points (16d10+112).

What type of creature is Planetar?

Planetar is a large celestial, lawful good.