Storm Giant

Huge giant, chaotic good

Armor Class
16 (scale mail)
Hit Points
230 (20d12+100)
Speed
walk 50 ft., swim 50 ft.
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Saving Throws
Str +14, Con +10, Wis +9, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances
cold
Damage Immunities
lightning, thunder
Senses
passive Perception 19
Languages
Common, Giant

Ability Scores

STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4

Traits

Amphibious

The giant can breathe air and water.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

Multiattack

The giant makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6)

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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Frequently asked questions

What is Storm Giant's challenge rating in D&D 5e?

Storm Giant is a CR 13 monster, worth 10,000 XP.

What are Storm Giant's armor class and hit points?

Storm Giant has an armor class of 16 (scale mail) and 230 hit points (20d12+100).

What type of creature is Storm Giant?

Storm Giant is a huge giant, chaotic good.