Storm Giant
Huge giant, chaotic good
- Armor Class
- 16 (scale mail)
- Hit Points
- 230 (20d12+100)
- Speed
- walk 50 ft., swim 50 ft.
- Challenge
- 13 (10,000 XP)
- Proficiency Bonus
- +5
- Saving Throws
- Str +14, Con +10, Wis +9, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +9
- Damage Resistances
- cold
- Damage Immunities
- lightning, thunder
- Senses
- passive Perception 19
- Languages
- Common, Giant
Ability Scores
Traits
Amphibious
The giant can breathe air and water.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
Actions
Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6)
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Storm Giant's challenge rating in D&D 5e?
Storm Giant is a CR 13 monster, worth 10,000 XP.
What are Storm Giant's armor class and hit points?
Storm Giant has an armor class of 16 (scale mail) and 230 hit points (20d12+100).
What type of creature is Storm Giant?
Storm Giant is a huge giant, chaotic good.