Dispel Evil and Good
5th-level Abjuration
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (Holy water or powdered silver and iron.)
- Duration
- Up to 1 minute (concentration)
- Classes
- Cleric, Paladin
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
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Start a free campaignFrequently asked questions
What level is Dispel Evil and Good in D&D 5e?
Dispel Evil and Good is a 5th-level Abjuration spell.
What classes can cast Dispel Evil and Good?
Cleric, Paladin have Dispel Evil and Good on their spell list in the SRD.
What is the casting time and range of Dispel Evil and Good?
Dispel Evil and Good has a casting time of 1 action and a range of Self. Its duration is Up to 1 minute (requires concentration).