Pit Fiend

Large fiend (devil), lawful evil

Armor Class
19 (natural armor)
Hit Points
300 (24d10+168)
Speed
walk 30 ft., fly 60 ft.
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Saving Throws
Dex +8, Con +13, Wis +10
Damage Resistances
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 14
Languages
Infernal, telepathy 120 ft.

Ability Scores

STR
26
+8
DEX
14
+2
CON
24
+7
INT
22
+6
WIS
18
+4
CHA
24
+7

Traits

Fear Aura

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Resistance

The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons

The pit fiend's weapon attacks are magical.

Innate Spellcasting

The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball 3/day each: hold monster, wall of fire

Actions

Multiattack

The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

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Frequently asked questions

What is Pit Fiend's challenge rating in D&D 5e?

Pit Fiend is a CR 20 monster, worth 25,000 XP.

What are Pit Fiend's armor class and hit points?

Pit Fiend has an armor class of 19 (natural armor) and 300 hit points (24d10+168).

What type of creature is Pit Fiend?

Pit Fiend is a large fiend (devil), lawful evil.