Zone of Truth
2nd-level Enchantment
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Bard, Cleric, Paladin
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can remain evasive in its answers as long as it remains within the boundaries of the truth.
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Start a free campaignFrequently asked questions
What level is Zone of Truth in D&D 5e?
Zone of Truth is a 2nd-level Enchantment spell.
What classes can cast Zone of Truth?
Bard, Cleric, Paladin have Zone of Truth on their spell list in the SRD.
What is the casting time and range of Zone of Truth?
Zone of Truth has a casting time of 1 action and a range of 60 feet. Its duration is 10 minutes.