Wind Walk

6th-level Transmutation

Casting Time
1 minute
Range
30 feet
Components
V, S, M (Fire and holy water.)
Duration
8 hours
Classes
Druid

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

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Frequently asked questions

What level is Wind Walk in D&D 5e?

Wind Walk is a 6th-level Transmutation spell.

What classes can cast Wind Walk?

Druid have Wind Walk on their spell list in the SRD.

What is the casting time and range of Wind Walk?

Wind Walk has a casting time of 1 minute and a range of 30 feet. Its duration is 8 hours.