Weird
9th-level Illusion
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Up to 1 minute (concentration)
- Classes
- Wizard
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
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Start a free campaignFrequently asked questions
What level is Weird in D&D 5e?
Weird is a 9th-level Illusion spell.
What classes can cast Weird?
Wizard have Weird on their spell list in the SRD.
What is the casting time and range of Weird?
Weird has a casting time of 1 action and a range of 120 feet. Its duration is Up to 1 minute (requires concentration).