Water Walk

3rd-level Transmutation (ritual)

Casting Time
1 action
Range
30 feet
Components
V, S, M (A piece of cork.)
Duration
1 hour
Classes
Cleric, Druid, Ranger, Sorcerer

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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Frequently asked questions

What level is Water Walk in D&D 5e?

Water Walk is a 3rd-level Transmutation spell.

What classes can cast Water Walk?

Cleric, Druid, Ranger, Sorcerer have Water Walk on their spell list in the SRD.

What is the casting time and range of Water Walk?

Water Walk has a casting time of 1 action and a range of 30 feet. Its duration is 1 hour.