Sunbeam
6th-level Evocation
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (A magnifying glass.)
- Duration
- Up to 1 minute (concentration)
- Classes
- Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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Start a free campaignFrequently asked questions
What level is Sunbeam in D&D 5e?
Sunbeam is a 6th-level Evocation spell.
What classes can cast Sunbeam?
Druid, Sorcerer, Wizard have Sunbeam on their spell list in the SRD.
What is the casting time and range of Sunbeam?
Sunbeam has a casting time of 1 action and a range of Self. Its duration is Up to 1 minute (requires concentration).