Spike Growth
2nd-level Transmutation
- Casting Time
- 1 action
- Range
- 150 feet
- Components
- V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.)
- Duration
- Up to 10 minutes (concentration)
- Classes
- Druid, Ranger
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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Start a free campaignFrequently asked questions
What level is Spike Growth in D&D 5e?
Spike Growth is a 2nd-level Transmutation spell.
What classes can cast Spike Growth?
Druid, Ranger have Spike Growth on their spell list in the SRD.
What is the casting time and range of Spike Growth?
Spike Growth has a casting time of 1 action and a range of 150 feet. Its duration is Up to 10 minutes (requires concentration).