Protection from Evil and Good

1st-level Abjuration

Casting Time
1 action
Range
Touch
Components
V, S, M (Holy water or powdered silver and iron, which the spell consumes.)
Duration
Up to 10 minutes (concentration)
Classes
Cleric, Paladin, Warlock, Wizard

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

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Frequently asked questions

What level is Protection from Evil and Good in D&D 5e?

Protection from Evil and Good is a 1st-level Abjuration spell.

What classes can cast Protection from Evil and Good?

Cleric, Paladin, Warlock, Wizard have Protection from Evil and Good on their spell list in the SRD.

What is the casting time and range of Protection from Evil and Good?

Protection from Evil and Good has a casting time of 1 action and a range of Touch. Its duration is Up to 10 minutes (requires concentration).