Hunter's Mark

1st-level Divination

Casting Time
1 bonus action
Range
90 feet
Components
V
Duration
Up to 1 hour (concentration)
Classes
Ranger

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — a map, session notes, and GM tools in one place. Sign in to add Hunter's Mark to one of your campaigns as a note, or browse the full SRD spell list.

Start a free campaign

Frequently asked questions

What level is Hunter's Mark in D&D 5e?

Hunter's Mark is a 1st-level Divination spell.

What classes can cast Hunter's Mark?

Ranger have Hunter's Mark on their spell list in the SRD.

What is the casting time and range of Hunter's Mark?

Hunter's Mark has a casting time of 1 bonus action and a range of 90 feet. Its duration is Up to 1 hour (requires concentration).