Find Traps

2nd-level Divination

Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — a map, session notes, and GM tools in one place. Sign in to add Find Traps to one of your campaigns as a note, or browse the full SRD spell list.

Start a free campaign

Frequently asked questions

What level is Find Traps in D&D 5e?

Find Traps is a 2nd-level Divination spell.

What classes can cast Find Traps?

Cleric, Druid, Ranger have Find Traps on their spell list in the SRD.

What is the casting time and range of Find Traps?

Find Traps has a casting time of 1 action and a range of 120 feet. Its duration is Instantaneous.