Confusion

4th-level Enchantment

Casting Time
1 action
Range
90 feet
Components
V, S, M (Three walnut shells.)
Duration
Up to 1 minute (concentration)
Classes
Bard, Druid, Sorcerer, Wizard

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — a map, session notes, and GM tools in one place. Sign in to add Confusion to one of your campaigns as a note, or browse the full SRD spell list.

Start a free campaign

Frequently asked questions

What level is Confusion in D&D 5e?

Confusion is a 4th-level Enchantment spell.

What classes can cast Confusion?

Bard, Druid, Sorcerer, Wizard have Confusion on their spell list in the SRD.

What is the casting time and range of Confusion?

Confusion has a casting time of 1 action and a range of 90 feet. Its duration is Up to 1 minute (requires concentration).