Arcane Eye
4th-level Divination
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S, M (A bit of bat fur.)
- Duration
- Up to 1 hour (concentration)
- Classes
- Cleric, Wizard
You create an invisible, magical eye within range that hovers in the air for the duration.
You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.
As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Run your campaign on Tiny RPG
Tiny RPG is a free D&D campaign manager — a map, session notes, and GM tools in one place. Sign in to add Arcane Eye to one of your campaigns as a note, or browse the full SRD spell list.
Start a free campaignFrequently asked questions
What level is Arcane Eye in D&D 5e?
Arcane Eye is a 4th-level Divination spell.
What classes can cast Arcane Eye?
Cleric, Wizard have Arcane Eye on their spell list in the SRD.
What is the casting time and range of Arcane Eye?
Arcane Eye has a casting time of 1 action and a range of 30 feet. Its duration is Up to 1 hour (requires concentration).