Wight
Medium undead, neutral evil
- Armor Class
- 14 (studded leather armor)
- Hit Points
- 45 (6d8+18)
- Speed
- walk 30 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +3, Stealth +4
- Damage Resistances
- necrotic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- the languages it knew in life
Ability Scores
Traits
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Wight's challenge rating in D&D 5e?
Wight is a CR 3 monster, worth 700 XP.
What are Wight's armor class and hit points?
Wight has an armor class of 14 (studded leather armor) and 45 hit points (6d8+18).
What type of creature is Wight?
Wight is a medium undead, neutral evil.