Wight

Medium undead, neutral evil

Armor Class
14 (studded leather armor)
Hit Points
45 (6d8+18)
Speed
walk 30 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Skills
Perception +3, Stealth +4
Damage Resistances
necrotic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
the languages it knew in life

Ability Scores

STR
15
+2
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Traits

Sunlight Sensitivity

While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Frequently asked questions

What is Wight's challenge rating in D&D 5e?

Wight is a CR 3 monster, worth 700 XP.

What are Wight's armor class and hit points?

Wight has an armor class of 14 (studded leather armor) and 45 hit points (6d8+18).

What type of creature is Wight?

Wight is a medium undead, neutral evil.