Werewolf, Wolf Form

Medium humanoid (human), chaotic evil

Armor Class
12 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 40 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Skills
Perception +4
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses
passive Perception 14

Ability Scores

STR
15
+2
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

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Frequently asked questions

What is Werewolf, Wolf Form's challenge rating in D&D 5e?

Werewolf, Wolf Form is a CR 3 monster, worth 700 XP.

What are Werewolf, Wolf Form's armor class and hit points?

Werewolf, Wolf Form has an armor class of 12 (natural armor) and 58 hit points (9d8+18).

What type of creature is Werewolf, Wolf Form?

Werewolf, Wolf Form is a medium humanoid (human), chaotic evil.