Werewolf, Human Form
Medium humanoid (human), chaotic evil
- Armor Class
- 11
- Hit Points
- 58 (9d8+18)
- Speed
- walk 30 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +4
- Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses
- passive Perception 14
- Languages
- Common
Ability Scores
Traits
Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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Start a free campaignFrequently asked questions
What is Werewolf, Human Form's challenge rating in D&D 5e?
Werewolf, Human Form is a CR 3 monster, worth 700 XP.
What are Werewolf, Human Form's armor class and hit points?
Werewolf, Human Form has an armor class of 11 and 58 hit points (9d8+18).
What type of creature is Werewolf, Human Form?
Werewolf, Human Form is a medium humanoid (human), chaotic evil.