Werewolf, Human Form

Medium humanoid (human), chaotic evil

Armor Class
11
Hit Points
58 (9d8+18)
Speed
walk 30 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Skills
Perception +4
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses
passive Perception 14
Languages
Common

Ability Scores

STR
15
+2
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack

The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Frequently asked questions

What is Werewolf, Human Form's challenge rating in D&D 5e?

Werewolf, Human Form is a CR 3 monster, worth 700 XP.

What are Werewolf, Human Form's armor class and hit points?

Werewolf, Human Form has an armor class of 11 and 58 hit points (9d8+18).

What type of creature is Werewolf, Human Form?

Werewolf, Human Form is a medium humanoid (human), chaotic evil.