Wererat, Rat Form

Medium humanoid (human), lawful evil

Armor Class
12 (natural armor)
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Skills
Perception +2, Stealth +4
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses
darkvision 60 ft., passive Perception 12

Ability Scores

STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
8
-1

Traits

Shapechanger

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

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Frequently asked questions

What is Wererat, Rat Form's challenge rating in D&D 5e?

Wererat, Rat Form is a CR 2 monster, worth 450 XP.

What are Wererat, Rat Form's armor class and hit points?

Wererat, Rat Form has an armor class of 12 (natural armor) and 33 hit points (6d8+6).

What type of creature is Wererat, Rat Form?

Wererat, Rat Form is a medium humanoid (human), lawful evil.