Wererat, Rat Form
Medium humanoid (human), lawful evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Stealth +4
- Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses
- darkvision 60 ft., passive Perception 12
Ability Scores
Traits
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Run your campaign on Tiny RPG
Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.
Start a free campaignFrequently asked questions
What is Wererat, Rat Form's challenge rating in D&D 5e?
Wererat, Rat Form is a CR 2 monster, worth 450 XP.
What are Wererat, Rat Form's armor class and hit points?
Wererat, Rat Form has an armor class of 12 (natural armor) and 33 hit points (6d8+6).
What type of creature is Wererat, Rat Form?
Wererat, Rat Form is a medium humanoid (human), lawful evil.