Wererat, Hybrid Form
Medium humanoid (human), lawful evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Stealth +4
- Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses
- passive Perception 12
- Languages
- Common
Ability Scores
Traits
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
The wererat makes two attacks, only one of which can be a bite.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Wererat, Hybrid Form's challenge rating in D&D 5e?
Wererat, Hybrid Form is a CR 2 monster, worth 450 XP.
What are Wererat, Hybrid Form's armor class and hit points?
Wererat, Hybrid Form has an armor class of 12 (natural armor) and 33 hit points (6d8+6).
What type of creature is Wererat, Hybrid Form?
Wererat, Hybrid Form is a medium humanoid (human), lawful evil.