Wererat, Hybrid Form

Medium humanoid (human), lawful evil

Armor Class
12 (natural armor)
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Skills
Perception +2, Stealth +4
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses
passive Perception 12
Languages
Common

Ability Scores

STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
8
-1

Traits

Shapechanger

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The wererat makes two attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Frequently asked questions

What is Wererat, Hybrid Form's challenge rating in D&D 5e?

Wererat, Hybrid Form is a CR 2 monster, worth 450 XP.

What are Wererat, Hybrid Form's armor class and hit points?

Wererat, Hybrid Form has an armor class of 12 (natural armor) and 33 hit points (6d8+6).

What type of creature is Wererat, Hybrid Form?

Wererat, Hybrid Form is a medium humanoid (human), lawful evil.