Wereboar, Human Form

Medium humanoid (human), neutral evil

Armor Class
10
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Skills
Perception +2
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses
passive Perception 12
Languages
Common (can't speak in boar form)

Ability Scores

STR
17
+3
DEX
10
+0
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
8
-1

Traits

Shapechanger

The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Relentless (Recharges after a Short or Long Rest)

If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack

The wereboar makes two attacks, only one of which can be with its tusks.

Maul

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

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Frequently asked questions

What is Wereboar, Human Form's challenge rating in D&D 5e?

Wereboar, Human Form is a CR 4 monster, worth 1,100 XP.

What are Wereboar, Human Form's armor class and hit points?

Wereboar, Human Form has an armor class of 10 and 78 hit points (12d8+24).

What type of creature is Wereboar, Human Form?

Wereboar, Human Form is a medium humanoid (human), neutral evil.