Wereboar, Human Form
Medium humanoid (human), neutral evil
- Armor Class
- 10
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2
- Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses
- passive Perception 12
- Languages
- Common (can't speak in boar form)
Ability Scores
Traits
Shapechanger
The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Relentless (Recharges after a Short or Long Rest)
If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
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Start a free campaignFrequently asked questions
What is Wereboar, Human Form's challenge rating in D&D 5e?
Wereboar, Human Form is a CR 4 monster, worth 1,100 XP.
What are Wereboar, Human Form's armor class and hit points?
Wereboar, Human Form has an armor class of 10 and 78 hit points (12d8+24).
What type of creature is Wereboar, Human Form?
Wereboar, Human Form is a medium humanoid (human), neutral evil.