Wereboar, Boar Form
Medium humanoid (human), neutral evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 40 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2
- Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses
- passive Perception 12
Ability Scores
Traits
Shapechanger
The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only)
If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest)
If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
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Start a free campaignFrequently asked questions
What is Wereboar, Boar Form's challenge rating in D&D 5e?
Wereboar, Boar Form is a CR 4 monster, worth 1,100 XP.
What are Wereboar, Boar Form's armor class and hit points?
Wereboar, Boar Form has an armor class of 11 (natural armor) and 78 hit points (12d8+24).
What type of creature is Wereboar, Boar Form?
Wereboar, Boar Form is a medium humanoid (human), neutral evil.