Vampire, Mist Form
Medium undead (shapechanger), lawful evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 144 (17d8+68)
- Speed
- fly 20 ft.
- Challenge
- 13 (10,000 XP)
- Proficiency Bonus
- +5
- Saving Throws
- Dex +9, Wis +7, Cha +9
- Skills
- Perception +7, Stealth +9
- Damage Resistances
- necrotic, bludgeoning, piercing, and slashing from nonmagical weapons
- Senses
- darkvision 120 ft., passive Perception 17
- Languages
- the languages it knew in life
Ability Scores
Traits
Shapechanger
If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day)
If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape
When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
Regeneration
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses
The vampire has the following flaws: Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants. Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water. Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed. Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Legendary Actions
The vampire, mist form can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire, mist form regains spent legendary actions at the start of its turn.
Move
The vampire moves up to its speed without provoking opportunity attacks.
Unarmed Strike
The vampire makes one unarmed strike.
Bite (Costs 2 Actions)
The vampire makes one bite attack.
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Start a free campaignFrequently asked questions
What is Vampire, Mist Form's challenge rating in D&D 5e?
Vampire, Mist Form is a CR 13 monster, worth 10,000 XP.
What are Vampire, Mist Form's armor class and hit points?
Vampire, Mist Form has an armor class of 16 (natural armor) and 144 hit points (17d8+68).
What type of creature is Vampire, Mist Form?
Vampire, Mist Form is a medium undead (shapechanger), lawful evil.