Treant
Huge plant, chaotic good
- Armor Class
- 16 (natural armor)
- Hit Points
- 138 (12d12+60)
- Speed
- walk 30 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency Bonus
- +4
- Damage Vulnerabilities
- fire
- Damage Resistances
- bludgeoning, piercing
- Senses
- passive Perception 13
- Languages
- Common, Druidic, Elvish, Sylvan
Ability Scores
Traits
False Appearance
While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster
The treant deals double damage to objects and structures.
Actions
Multiattack
The treant makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day)
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
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Start a free campaignFrequently asked questions
What is Treant's challenge rating in D&D 5e?
Treant is a CR 9 monster, worth 5,000 XP.
What are Treant's armor class and hit points?
Treant has an armor class of 16 (natural armor) and 138 hit points (12d12+60).
What type of creature is Treant?
Treant is a huge plant, chaotic good.