Swarm of Quippers
Medium swarm of Tiny beasts, unaligned
- Armor Class
- 13
- Hit Points
- 28 (8d8-8)
- Speed
- walk 0 ft., swim 40 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Damage Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses
- darkvision 60 ft., passive Perception 8
Ability Scores
Traits
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
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Start a free campaignFrequently asked questions
What is Swarm of Quippers's challenge rating in D&D 5e?
Swarm of Quippers is a CR 1 monster, worth 200 XP.
What are Swarm of Quippers's armor class and hit points?
Swarm of Quippers has an armor class of 13 and 28 hit points (8d8-8).
What type of creature is Swarm of Quippers?
Swarm of Quippers is a medium swarm of Tiny beasts, unaligned.