Swarm of Quippers

Medium swarm of Tiny beasts, unaligned

Armor Class
13
Hit Points
28 (8d8-8)
Speed
walk 0 ft., swim 40 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 8

Ability Scores

STR
13
+1
DEX
16
+3
CON
9
-1
INT
1
-5
WIS
7
-2
CHA
2
-4

Traits

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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Frequently asked questions

What is Swarm of Quippers's challenge rating in D&D 5e?

Swarm of Quippers is a CR 1 monster, worth 200 XP.

What are Swarm of Quippers's armor class and hit points?

Swarm of Quippers has an armor class of 13 and 28 hit points (8d8-8).

What type of creature is Swarm of Quippers?

Swarm of Quippers is a medium swarm of Tiny beasts, unaligned.