Steam Mephit

Small elemental, neutral evil

Armor Class
10
Hit Points
21 (6d6)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan

Ability Scores

STR
5
-3
DEX
11
+0
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6)

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

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Frequently asked questions

What is Steam Mephit's challenge rating in D&D 5e?

Steam Mephit is a CR 1/4 monster, worth 50 XP.

What are Steam Mephit's armor class and hit points?

Steam Mephit has an armor class of 10 and 21 hit points (6d6).

What type of creature is Steam Mephit?

Steam Mephit is a small elemental, neutral evil.