Steam Mephit
Small elemental, neutral evil
- Armor Class
- 10
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft., fly 30 ft.
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Aquan, Ignan
Ability Scores
Traits
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6)
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Steam Mephit's challenge rating in D&D 5e?
Steam Mephit is a CR 1/4 monster, worth 50 XP.
What are Steam Mephit's armor class and hit points?
Steam Mephit has an armor class of 10 and 21 hit points (6d6).
What type of creature is Steam Mephit?
Steam Mephit is a small elemental, neutral evil.