Spy
Medium humanoid (any race), any alignment
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- walk 30 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
- Senses
- passive Perception 16
- Languages
- any two languages
Ability Scores
Traits
Cunning Action
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack
The spy makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Spy's challenge rating in D&D 5e?
Spy is a CR 1 monster, worth 200 XP.
What are Spy's armor class and hit points?
Spy has an armor class of 12 and 27 hit points (6d8).
What type of creature is Spy?
Spy is a medium humanoid (any race), any alignment.