Spy

Medium humanoid (any race), any alignment

Armor Class
12
Hit Points
27 (6d8)
Speed
walk 30 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Senses
passive Perception 16
Languages
any two languages

Ability Scores

STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Frequently asked questions

What is Spy's challenge rating in D&D 5e?

Spy is a CR 1 monster, worth 200 XP.

What are Spy's armor class and hit points?

Spy has an armor class of 12 and 27 hit points (6d8).

What type of creature is Spy?

Spy is a medium humanoid (any race), any alignment.