Shambling Mound
Large plant, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 136 (16d10+48)
- Speed
- walk 20 ft., swim 20 ft.
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
- Skills
- Stealth +2
- Damage Resistances
- cold, fire
- Damage Immunities
- lightning
- Condition Immunities
- blinded, exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
Ability Scores
Traits
Lightning Absorption
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
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Start a free campaignFrequently asked questions
What is Shambling Mound's challenge rating in D&D 5e?
Shambling Mound is a CR 5 monster, worth 1,800 XP.
What are Shambling Mound's armor class and hit points?
Shambling Mound has an armor class of 15 (natural armor) and 136 hit points (16d10+48).
What type of creature is Shambling Mound?
Shambling Mound is a large plant, unaligned.