Scout
Medium humanoid (any race), any alignment
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses
- passive Perception 15
- Languages
- any one language (usually Common)
Ability Scores
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Traits
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Scout's challenge rating in D&D 5e?
Scout is a CR 1/2 monster, worth 100 XP.
What are Scout's armor class and hit points?
Scout has an armor class of 13 (leather armor) and 16 hit points (3d8+3).
What type of creature is Scout?
Scout is a medium humanoid (any race), any alignment.