Scout

Medium humanoid (any race), any alignment

Armor Class
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
passive Perception 15
Languages
any one language (usually Common)

Ability Scores

STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.

Start a free campaign

Frequently asked questions

What is Scout's challenge rating in D&D 5e?

Scout is a CR 1/2 monster, worth 100 XP.

What are Scout's armor class and hit points?

Scout has an armor class of 13 (leather armor) and 16 hit points (3d8+3).

What type of creature is Scout?

Scout is a medium humanoid (any race), any alignment.