Satyr
Medium fey, chaotic neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 31 (7d8)
- Speed
- walk 40 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Ability Scores
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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Start a free campaignFrequently asked questions
What is Satyr's challenge rating in D&D 5e?
Satyr is a CR 1/2 monster, worth 100 XP.
What are Satyr's armor class and hit points?
Satyr has an armor class of 14 (leather armor) and 31 hit points (7d8).
What type of creature is Satyr?
Satyr is a medium fey, chaotic neutral.