Satyr

Medium fey, chaotic neutral

Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
walk 40 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan

Ability Scores

STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Frequently asked questions

What is Satyr's challenge rating in D&D 5e?

Satyr is a CR 1/2 monster, worth 100 XP.

What are Satyr's armor class and hit points?

Satyr has an armor class of 14 (leather armor) and 31 hit points (7d8).

What type of creature is Satyr?

Satyr is a medium fey, chaotic neutral.