Roper
Large monstrosity, neutral evil
- Armor Class
- 20 (natural armor)
- Hit Points
- 93 (11d10+33)
- Speed
- walk 10 ft., climb 10 ft.
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
- Skills
- Perception +6, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 16
Ability Scores
Traits
False Appearance
While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils
The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Spider Climb
The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Tendril
Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
Reel
The roper pulls each creature grappled by it up to 25 ft. straight toward it.
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Start a free campaignFrequently asked questions
What is Roper's challenge rating in D&D 5e?
Roper is a CR 5 monster, worth 1,800 XP.
What are Roper's armor class and hit points?
Roper has an armor class of 20 (natural armor) and 93 hit points (11d10+33).
What type of creature is Roper?
Roper is a large monstrosity, neutral evil.