Priest

Medium humanoid (any race), any alignment

Armor Class
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
walk 25 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Skills
Medicine +7, Persuasion +3, Religion +4
Senses
passive Perception 13
Languages
any two languages

Ability Scores

STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1

Traits

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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Frequently asked questions

What is Priest's challenge rating in D&D 5e?

Priest is a CR 2 monster, worth 450 XP.

What are Priest's armor class and hit points?

Priest has an armor class of 13 (chain shirt) and 27 hit points (5d8+5).

What type of creature is Priest?

Priest is a medium humanoid (any race), any alignment.