Priest
Medium humanoid (any race), any alignment
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 25 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Medicine +7, Persuasion +3, Religion +4
- Senses
- passive Perception 13
- Languages
- any two languages
Ability Scores
Traits
Divine Eminence
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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Start a free campaignFrequently asked questions
What is Priest's challenge rating in D&D 5e?
Priest is a CR 2 monster, worth 450 XP.
What are Priest's armor class and hit points?
Priest has an armor class of 13 (chain shirt) and 27 hit points (5d8+5).
What type of creature is Priest?
Priest is a medium humanoid (any race), any alignment.