Phase Spider
Large monstrosity, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 32 (5d10+5)
- Speed
- walk 30 ft., climb 30 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 10
Ability Scores
Traits
Ethereal Jaunt
As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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Start a free campaignFrequently asked questions
What is Phase Spider's challenge rating in D&D 5e?
Phase Spider is a CR 3 monster, worth 700 XP.
What are Phase Spider's armor class and hit points?
Phase Spider has an armor class of 13 (natural armor) and 32 hit points (5d10+5).
What type of creature is Phase Spider?
Phase Spider is a large monstrosity, unaligned.