Panther
Medium beast, unaligned
- Armor Class
- 12
- Hit Points
- 13 (3d8)
- Speed
- walk 50 ft., climb 40 ft.
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +4, Stealth +6
- Senses
- passive Perception 14
Ability Scores
Traits
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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Start a free campaignFrequently asked questions
What is Panther's challenge rating in D&D 5e?
Panther is a CR 1/4 monster, worth 50 XP.
What are Panther's armor class and hit points?
Panther has an armor class of 12 and 13 hit points (3d8).
What type of creature is Panther?
Panther is a medium beast, unaligned.