Octopus
Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- walk 5 ft., swim 30 ft.
- Challenge
- 0 (10 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Stealth +4
- Senses
- darkvision 30 ft., passive Perception 12
Ability Scores
Traits
Hold Breath
While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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Start a free campaignFrequently asked questions
What is Octopus's challenge rating in D&D 5e?
Octopus is a CR 0 monster, worth 10 XP.
What are Octopus's armor class and hit points?
Octopus has an armor class of 12 and 3 hit points (1d6).
What type of creature is Octopus?
Octopus is a small beast, unaligned.