Nightmare

Large fiend, neutral evil

Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
walk 60 ft., fly 90 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Damage Immunities
fire
Senses
passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak

Ability Scores

STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Traits

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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Frequently asked questions

What is Nightmare's challenge rating in D&D 5e?

Nightmare is a CR 3 monster, worth 700 XP.

What are Nightmare's armor class and hit points?

Nightmare has an armor class of 13 (natural armor) and 68 hit points (8d10+24).

What type of creature is Nightmare?

Nightmare is a large fiend, neutral evil.