Nightmare
Large fiend, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 60 ft., fly 90 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Damage Immunities
- fire
- Senses
- passive Perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
Ability Scores
Traits
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
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Start a free campaignFrequently asked questions
What is Nightmare's challenge rating in D&D 5e?
Nightmare is a CR 3 monster, worth 700 XP.
What are Nightmare's armor class and hit points?
Nightmare has an armor class of 13 (natural armor) and 68 hit points (8d10+24).
What type of creature is Nightmare?
Nightmare is a large fiend, neutral evil.