Nalfeshnee

Large fiend (demon), chaotic evil

Armor Class
18 (natural armor)
Hit Points
184 (16d10+96)
Speed
walk 20 ft., fly 30 ft.
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Saving Throws
Con +11, Int +9, Wis +6, Cha +7
Damage Resistances
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 11
Languages
Abyssal, telepathy 120 ft.

Ability Scores

STR
21
+5
DEX
10
+0
CON
22
+6
INT
19
+4
WIS
12
+1
CHA
15
+2

Traits

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge 5–6)

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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Frequently asked questions

What is Nalfeshnee's challenge rating in D&D 5e?

Nalfeshnee is a CR 13 monster, worth 10,000 XP.

What are Nalfeshnee's armor class and hit points?

Nalfeshnee has an armor class of 18 (natural armor) and 184 hit points (16d10+96).

What type of creature is Nalfeshnee?

Nalfeshnee is a large fiend (demon), chaotic evil.