Minotaur Skeleton

Large undead, lawful evil

Armor Class
12 (natural armor)
Hit Points
67 (9d10+18)
Speed
walk 40 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can't speak

Ability Scores

STR
18
+4
DEX
11
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3

Traits

Charge

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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Frequently asked questions

What is Minotaur Skeleton's challenge rating in D&D 5e?

Minotaur Skeleton is a CR 2 monster, worth 450 XP.

What are Minotaur Skeleton's armor class and hit points?

Minotaur Skeleton has an armor class of 12 (natural armor) and 67 hit points (9d10+18).

What type of creature is Minotaur Skeleton?

Minotaur Skeleton is a large undead, lawful evil.