Minotaur Skeleton
Large undead, lawful evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 67 (9d10+18)
- Speed
- walk 40 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Damage Vulnerabilities
- bludgeoning
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can't speak
Ability Scores
Traits
Charge
If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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Start a free campaignFrequently asked questions
What is Minotaur Skeleton's challenge rating in D&D 5e?
Minotaur Skeleton is a CR 2 monster, worth 450 XP.
What are Minotaur Skeleton's armor class and hit points?
Minotaur Skeleton has an armor class of 12 (natural armor) and 67 hit points (9d10+18).
What type of creature is Minotaur Skeleton?
Minotaur Skeleton is a large undead, lawful evil.