Minotaur

Large monstrosity, chaotic evil

Armor Class
14 (natural armor)
Hit Points
76 (9d10+27)
Speed
walk 40 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Skills
Perception +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal

Ability Scores

STR
18
+4
DEX
11
+0
CON
16
+3
INT
6
-2
WIS
16
+3
CHA
9
-1

Traits

Charge

If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall

The minotaur can perfectly recall any path it has traveled.

Reckless

At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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Frequently asked questions

What is Minotaur's challenge rating in D&D 5e?

Minotaur is a CR 3 monster, worth 700 XP.

What are Minotaur's armor class and hit points?

Minotaur has an armor class of 14 (natural armor) and 76 hit points (9d10+27).

What type of creature is Minotaur?

Minotaur is a large monstrosity, chaotic evil.