Mimic
Medium monstrosity (shapechanger), neutral
- Armor Class
- 12 (natural armor)
- Hit Points
- 58 (9d8+18)
- Speed
- walk 15 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Stealth +5
- Damage Immunities
- acid
- Condition Immunities
- prone
- Senses
- darkvision 60 ft., passive Perception 11
Ability Scores
Traits
Shapechanger
The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler
The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
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Start a free campaignFrequently asked questions
What is Mimic's challenge rating in D&D 5e?
Mimic is a CR 2 monster, worth 450 XP.
What are Mimic's armor class and hit points?
Mimic has an armor class of 12 (natural armor) and 58 hit points (9d8+18).
What type of creature is Mimic?
Mimic is a medium monstrosity (shapechanger), neutral.