Merrow
Large monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 45 (6d10+12)
- Speed
- walk 10 ft., swim 40 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Aquan
Ability Scores
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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Start a free campaignFrequently asked questions
What is Merrow's challenge rating in D&D 5e?
Merrow is a CR 2 monster, worth 450 XP.
What are Merrow's armor class and hit points?
Merrow has an armor class of 13 (natural armor) and 45 hit points (6d10+12).
What type of creature is Merrow?
Merrow is a large monstrosity, chaotic evil.