Merrow

Large monstrosity, chaotic evil

Armor Class
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
walk 10 ft., swim 40 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Aquan

Ability Scores

STR
18
+4
DEX
10
+0
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
9
-1

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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Frequently asked questions

What is Merrow's challenge rating in D&D 5e?

Merrow is a CR 2 monster, worth 450 XP.

What are Merrow's armor class and hit points?

Merrow has an armor class of 13 (natural armor) and 45 hit points (6d10+12).

What type of creature is Merrow?

Merrow is a large monstrosity, chaotic evil.