Marilith
Large fiend (demon), chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 189 (18d10+90)
- Speed
- walk 40 ft.
- Challenge
- 16 (15,000 XP)
- Proficiency Bonus
- +5
- Saving Throws
- Str +9, Con +10, Wis +8, Cha +10
- Damage Resistances
- cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
Ability Scores
Traits
Magic Resistance
The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons
The marilith's weapon attacks are magical.
Reactive
The marilith can take one reaction on every turn in combat.
Actions
Multiattack
The marilith can make seven attacks: six with its longswords and one with its tail.
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Reactions
Parry
The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
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Start a free campaignFrequently asked questions
What is Marilith's challenge rating in D&D 5e?
Marilith is a CR 16 monster, worth 15,000 XP.
What are Marilith's armor class and hit points?
Marilith has an armor class of 18 (natural armor) and 189 hit points (18d10+90).
What type of creature is Marilith?
Marilith is a large fiend (demon), chaotic evil.