Marilith

Large fiend (demon), chaotic evil

Armor Class
18 (natural armor)
Hit Points
189 (18d10+90)
Speed
walk 40 ft.
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Saving Throws
Str +9, Con +10, Wis +8, Cha +10
Damage Resistances
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.

Ability Scores

STR
18
+4
DEX
20
+5
CON
20
+5
INT
18
+4
WIS
16
+3
CHA
20
+5

Traits

Magic Resistance

The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons

The marilith's weapon attacks are magical.

Reactive

The marilith can take one reaction on every turn in combat.

Actions

Multiattack

The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail

Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport

The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Parry

The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

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Frequently asked questions

What is Marilith's challenge rating in D&D 5e?

Marilith is a CR 16 monster, worth 15,000 XP.

What are Marilith's armor class and hit points?

Marilith has an armor class of 18 (natural armor) and 189 hit points (18d10+90).

What type of creature is Marilith?

Marilith is a large fiend (demon), chaotic evil.