Manticore

Large monstrosity, lawful evil

Armor Class
14 (natural armor)
Hit Points
68 (8d10+24)
Speed
walk 30 ft., fly 50 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Senses
darkvision 60 ft., passive Perception 11

Ability Scores

STR
17
+3
DEX
16
+3
CON
17
+3
INT
7
-2
WIS
12
+1
CHA
8
-1

Traits

Tail Spike Regrowth

The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack

The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike

Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.

Start a free campaign

Frequently asked questions

What is Manticore's challenge rating in D&D 5e?

Manticore is a CR 3 monster, worth 700 XP.

What are Manticore's armor class and hit points?

Manticore has an armor class of 14 (natural armor) and 68 hit points (8d10+24).

What type of creature is Manticore?

Manticore is a large monstrosity, lawful evil.