Manticore
Large monstrosity, lawful evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 30 ft., fly 50 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Senses
- darkvision 60 ft., passive Perception 11
Ability Scores
Traits
Tail Spike Regrowth
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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Start a free campaignFrequently asked questions
What is Manticore's challenge rating in D&D 5e?
Manticore is a CR 3 monster, worth 700 XP.
What are Manticore's armor class and hit points?
Manticore has an armor class of 14 (natural armor) and 68 hit points (8d10+24).
What type of creature is Manticore?
Manticore is a large monstrosity, lawful evil.