Magmin

Small elemental, chaotic neutral

Armor Class
14 (natural armor)
Hit Points
9 (2d6+2)
Speed
walk 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan

Ability Scores

STR
7
-2
DEX
15
+2
CON
12
+1
INT
8
-1
WIS
11
+0
CHA
10
+0

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

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Frequently asked questions

What is Magmin's challenge rating in D&D 5e?

Magmin is a CR 1/2 monster, worth 100 XP.

What are Magmin's armor class and hit points?

Magmin has an armor class of 14 (natural armor) and 9 hit points (2d6+2).

What type of creature is Magmin?

Magmin is a small elemental, chaotic neutral.