Magmin
Small elemental, chaotic neutral
- Armor Class
- 14 (natural armor)
- Hit Points
- 9 (2d6+2)
- Speed
- walk 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan
Ability Scores
Traits
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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Start a free campaignFrequently asked questions
What is Magmin's challenge rating in D&D 5e?
Magmin is a CR 1/2 monster, worth 100 XP.
What are Magmin's armor class and hit points?
Magmin has an armor class of 14 (natural armor) and 9 hit points (2d6+2).
What type of creature is Magmin?
Magmin is a small elemental, chaotic neutral.