Magma Mephit
Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 22 (5d6+5)
- Speed
- walk 30 ft., fly 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Stealth +3
- Damage Vulnerabilities
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan, Terran
Ability Scores
Traits
Death Burst
When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6)
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Magma Mephit's challenge rating in D&D 5e?
Magma Mephit is a CR 1/2 monster, worth 100 XP.
What are Magma Mephit's armor class and hit points?
Magma Mephit has an armor class of 11 and 22 hit points (5d6+5).
What type of creature is Magma Mephit?
Magma Mephit is a small elemental, neutral evil.