Magma Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
22 (5d6+5)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Stealth +3
Damage Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, Terran

Ability Scores

STR
8
-1
DEX
12
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
10
+0

Traits

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6)

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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Frequently asked questions

What is Magma Mephit's challenge rating in D&D 5e?

Magma Mephit is a CR 1/2 monster, worth 100 XP.

What are Magma Mephit's armor class and hit points?

Magma Mephit has an armor class of 11 and 22 hit points (5d6+5).

What type of creature is Magma Mephit?

Magma Mephit is a small elemental, neutral evil.