Lizardfolk
Medium humanoid (lizardfolk), neutral
- Armor Class
- 15 (natural armor, shield)
- Hit Points
- 22 (4d8+4)
- Speed
- walk 30 ft., swim 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- passive Perception 13
- Languages
- Draconic
Ability Scores
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Lizardfolk's challenge rating in D&D 5e?
Lizardfolk is a CR 1/2 monster, worth 100 XP.
What are Lizardfolk's armor class and hit points?
Lizardfolk has an armor class of 15 (natural armor, shield) and 22 hit points (4d8+4).
What type of creature is Lizardfolk?
Lizardfolk is a medium humanoid (lizardfolk), neutral.