Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class
15 (natural armor, shield)
Hit Points
22 (4d8+4)
Speed
walk 30 ft., swim 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Perception +3, Stealth +4, Survival +5
Senses
passive Perception 13
Languages
Draconic

Ability Scores

STR
15
+2
DEX
10
+0
CON
13
+1
INT
7
-2
WIS
12
+1
CHA
7
-2

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Frequently asked questions

What is Lizardfolk's challenge rating in D&D 5e?

Lizardfolk is a CR 1/2 monster, worth 100 XP.

What are Lizardfolk's armor class and hit points?

Lizardfolk has an armor class of 15 (natural armor, shield) and 22 hit points (4d8+4).

What type of creature is Lizardfolk?

Lizardfolk is a medium humanoid (lizardfolk), neutral.