Lemure
Medium fiend (devil), lawful evil
- Armor Class
- 7
- Hit Points
- 13 (3d8)
- Speed
- walk 15 ft.
- Challenge
- 0 (10 XP)
- Proficiency Bonus
- +2
- Damage Resistances
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands infernal but can't speak
Ability Scores
STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4
Traits
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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Start a free campaignFrequently asked questions
What is Lemure's challenge rating in D&D 5e?
Lemure is a CR 0 monster, worth 10 XP.
What are Lemure's armor class and hit points?
Lemure has an armor class of 7 and 13 hit points (3d8).
What type of creature is Lemure?
Lemure is a medium fiend (devil), lawful evil.