Lemure

Medium fiend (devil), lawful evil

Armor Class
7
Hit Points
13 (3d8)
Speed
walk 15 ft.
Challenge
0 (10 XP)
Proficiency Bonus
+2
Damage Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak

Ability Scores

STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Frequently asked questions

What is Lemure's challenge rating in D&D 5e?

Lemure is a CR 0 monster, worth 10 XP.

What are Lemure's armor class and hit points?

Lemure has an armor class of 7 and 13 hit points (3d8).

What type of creature is Lemure?

Lemure is a medium fiend (devil), lawful evil.